
/cdn.vox-cdn.com/uploads/chorus_image/image/64026334/Destiny_2_Screenshot_2019.06.18___14.27.27.80.0.png)
The game also runs a lot smoother on PS4 post-update. Multiplayer activities like Crucible, Strikes, and Gambit feel revitalized, and special rotating events like Iron Banner and Trials of Osiris will help keep things interesting until the next season.

After dealing with Eramis and her Fallen army, a second storyline involving a corrupted Hive sect and the revived Uldren Sov introduces a new activity, Wrathborn hunts. The main campaign is tight-not too short but not too long, and with minimal shenanigans like backtracking, and a good intro to the new paradigm. It feels like Bungie hit the reset button on the console instead of pressing power and changing the game cartridge. There’s a new baddie to take down and a great tragedy to process. Everyone’s equipment has been bumped up to a new minimum. These bold moves from Bungie create an environment that evokes a similar vibe to 2017, when players had to jump ship to Destiny 2. Also, for the first time ever, the selection of elements available to Guardians has expanded - to include a power stolen from the game’s vague antagonists, the Darkness. In exchange, they’ve brought back the Cosmodrome, the Earth battleground from the first game. In a bold move, the development team has simply struck four planets off the in-game map, tucking them into the “Destiny Content Vault” for an unknown amount of time. Destiny 2: Beyond Light kicks off Year 4 of the live-service shooter with a bang.
